cascoda-sdk-pages

cascoda-bm-devboard

The cascoda-bm-devboard module contains the functionality for using the Cascoda Development Board. This includes interacting with the devboard LEDs and buttons, as well as interacting with externally connected peripherals, sensors and actuators.

Examples

This module contains example applications to demonstrate the use of the APIs for interacting with the intrinsic devboard features (LEDs and buttons) and for interacting with add-on peripherals:

| Binary name | Application source code | Description| | — | — | — | | devboard-btn | examples/devboard_app_btn.c | Example app demonstrating intrinsic devboard features: LEDs and buttons. | | devboard-click | examples/devboard_app_click.c | Example app demonstrating how the devboard can communicate with externally connected peripherals. | | devboard-eink | examples/devboard_app_eink.c | Example app demonstrating how the devboard can show images on an eink display. Note: this only supports the 2.9 inch display. | | devboard-gfx-x-x | examples/devboard_app_gfx_x_x.c | Example app demonstrating how the devboard can show graphics (menu) on an eink display (where x-x is replaced by the size, e.g. 2-9 meaning 2.9 inches). | | devboard-sleep | examples/devboard_app_sleep.c | Example app demonstrating the sleep modes. | | devboard-batt | examples/devboard_app_batt.c | Example app demonstrating the battery monitoring functions. | | devboard-click-batt | examples/devboard_app_click_batt.c | Example app demonstrating combined use of peripherals and battery monitoring. |

Building instructions

Assuming that you have already set up your build directories, in order to get the devboard example binaries to build, you need to change the CMake configuration as follows:

CASCODA_CHILI2_CONFIG_STRING:STRING=DEV_BOARD

The recommended method of doing this is using the tools that come with CMake. However, if you know what you are doing, then you can alternatively edit the CMakeCache.txt file yourself to make those changes.

After building, the example binaries will be found in bin/devboard/ in your build directory.